|| Description | Screen Shots | Questions and Answers | What Is Cyberlife? | Upcoming Genetics Kit | ||
"This is a giant leap
forward into a new and unknown world. It is awe-inspiring. I
first saw this product in the same week that evidence was
discovered of life on Mars. This is more interesting."
Douglas Adams - author of The Hitch-Hikers Guide to the Galaxy
A quantum leap forward in the genre of advanced life-simulation products, Creatures combines CyberLife technology with a vast and complex environment to create a world of intelligent, independent life forms that eat, sleep, breed and think for themselves.
Users can nurture an entire community of Creatures, taking care of them from egg to adulthood - teaching them about their environment, the stimuli around them and hazards they may encounter in life.
A-Life models real life by replicating the processes and structures which go together to drive intelligent animal behaviour. Actual biological systems are emulated so that organisms behave just like the real thing. As their internal makeup changes and is influenced by their surroundings, they are driven to eat, sleep, and explore their environment... even find a mate.
Developed by Millennium Interactive in Cambridge, CyberLife incorporates a genetic system that supports hundreds of gene structures which the user can manipulate to control the biochemistry, brain development and physiology of an organism. A Creature can learn from its experience and apply its knowledge to other aspects of its life, so the result is an incredibly adaptive lifeform with a complete array of survival-oriented behaviours and almost endless evolutionary potential.
Each Creature programme comes with a set of six eggs which must first be hatched. From then on, you have the responsibility of teaching your young Creatures how to prosper in Albia, an exciting world filled with wonders and hazards.
A friendly and curious species known as Norns, your Creatures are eager to learn and experience life to its fullest. But you will have to guard them from the Grendels, a violent species that live in the trees of Albia who steal food, carry disease and in general should be avoided.
Each of your Creatures has its own unique personality, determined by its genetic makeup. With your guidance and tuition, and with the influence of its surroundings, it will mature to adulthood and come to display a distinctive and totally individual set of characteristics.
After a period equivalent to about one human week, Creatures are old enough to breed. They seek a suitable mate and, if successful, lay eggs which hatch to produce new offspring. These have genes derived from each of their parents, and will in turn have features and traits distinctly their own.
Creatures needn't be held back by the constraints of a single computer. With network and Internet technology, you could offer to adopt a friend's Creature or perhaps send your own on holiday to a friend's computer across the world. They could even come back speaking a new language!
With Creatures on your home computer, the future of computing will literally come alive...
Creatures is made possible by