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Jan-29-96 REVIEW: Bullfrog has finally unhatched Syndicate Wars, the sequel to Syndicate and it's definitely better than the last one. It's a breath-taking combination of gaming simplicity set in a complex, dark environment. It's brooding, eerie, and smacks of Blade Runner. Nearly a winner for that reason alone...
The bad news first.
The characters, although they move smoothly, move a bit
too fast, especially when attacking! And the game map is
so tiny that after you attack one enemy, the others
appear from nowhere like the rain. I'd prefer a tad bit
more strategy but admittedly that's not the game's angle.
This is about doing damage. Doing it to buildings,
civilians and the other side. And speaking of damage I'd
like to see a readout above each target. A health bar
would be nice.
The point is that
playing this game means you need a little time on your
hands. You don't want to play with things like obligation
on your mind - it only ruins the mood. And cheats are
always handy. The cheats tell how to rob banks, get
money, or skip missions - that last one is invaluable.
Cheats make gaming more enjoyable by letting you set the
pace to fit you whims or your schedule.
---- ------: awaiting your review
88% PC Gamer USA January 19967
Highs: Demanding real-time action; wonderfully dark and moody feel.
Lows: Dark graphics occasionally make details hard to spot; missions could use more variety.
Bottom Line: If you liked the destruction and carnage of the original Syndicate, prepare to create a new world order all over again.
"It may not be pretty and it may not be nice but it's a bloody good time."
Blueprinted in PC Zone September 1996
"One of the things that made the original such a joy to play was the fact that there was often as much fun to be derived from indulging in lashings of purposeless violence as from genuinely trying to meet your mission objectives. And guess what? There's no change there. In fact, while playing the preview version I spent what can only be an unhealthy amount of time pounding the sh@t out of everything that came within view. You name it, I shot it. Even the lampposts explode if you shoot them enough - bloody great big detonations with fireballs and plumes of smoke. I lost count of the number of pedestrians I took out with my miniguns, and as for running over police officers with a speeding stolen vehicle - hey, I'm the king. My next ambition is to demolish one of the really large buildings... (the realistic manner in which such structures collapse really does have to be seen to be believed)."