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Characters |
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The Warrior  
The truest of Heroes
are those who combine bravery with skill. The Warrior is
highly trained and prepared to descend to the depths of
Hell in search of fame or perhaps honour. Often the
Warrior will take on Quests of charity to free innocent
folk from the hazards that haunt humanity in these times
of dark magic. The Warrior is the strongest of the three
classes as he excels at the art of close combat. His
primary weakness is that his extensive physical training
has left little time to develop more than a rudimentary
knowledge of magic. The extended periods of time that
most Warriors spend away from their homes and
civilisation requires that they learn to repair their own
weapons and armour, although their skill is no match for
the talent of a true Blacksmith. Nonetheless the Warrior
can restore a weapons durability at small cost to the
overall life of the item. When times are harsh and funds
are low, this trade-off is far preferable to the possible
expensive choice of a Blacksmith's repair, especially for
magical items and armour. |
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The Rogue
Sleek with beauty or the bow is the Rogue. Also known as
the Sisters of the Sightless Eye, these are a loosely
organized guild shrouded in mystery among the peoples of
the West. Those in Tristram have been seeing much more of
elusive Rogue since the death of King Laoric and the
rumours of wealth in the dungeon began to surface. These
highly skilled archers employ ancient Eastern
philosophies that develop an "inner-sight" that
they use both in combat and to circumvent dangerous traps
that they may encounter. Known only as wandering Rogues
in the West, the Sisters conceal their secret affiliation
by posing as simple travelers. Many pompous fools have
made the mistake of underestimating these steel nerved
women in combat and paid a terrible price for their
vanity. Although not as powerful in close combat as the
Warrior, the Rogue is the master of the bow. A killed
Sister can cut down a horde of rushing demons before they
even reach arm's length. The Rogue is the choice of the
thoughtful player. |
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The Sorcerer
The Sorcerer has always been a controversial character
choice for the realms of battle. While neither possessing
great strength nor prowess of weapon the Sorcerer is the
only class that can destroy entire maps of Hellish
denizens from a single standing location. When used
wisely the combination of spells and traps set by the
Sorcerer can spell death for lurking creatures far away.
This is often achieved by sending Golems, Guardians, and
other minions of Light to do the bidding of the Sorcerer
themselves. The possibility of discovering long lost
tomes of unknown magic has attracted magicians of both
youth and age to descend into the dungeon in search of
enlightenment and reward. If you choose to travel as the
Sorcerer be wary that the true nature of magic does not
fully bloom until very high levels of skill indeed
nearing the 20s or 30s. |
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Cain The
Elder
Cain is the local elder and is more knowledgeable than
anyone else in Tristram. As a result of his extensive and
mysterious experiences, Cain can identify nearly anything
you will find in the dungeon. His humble fee of 100 gold
pieces is nothing next to the added value an identified
item will command as opposed to the same in its
unidentified state. |
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Pepin The
Healer
Pepin is Tristram's cleric and will heal without charge.
He also provides potions of healing, rejuvenation, and
elixirs of various descriptions as well. |
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Gillian
The Barmaid
This beautiful character is Gillian, the barmaid to
Ogden's Tavern. She can help uncover additional clues and
information found throughout the game but mostly is
simply a kind person to talk to and a soothing change
from the carnage and evil of the Dungeon. |
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Farnham
The Drunk
Farnham is the town drunk. More often than not he will
mumble nonsense. However, there are times when he will
offer valuable information within his almost senseless
babble. Strangely enough, conversations with Farnham seem
to imply he has had extended experiences with Griswold.
It also seems evident that those experiences have led to
crumble to the drunken state in which he now exists. |
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Giswold The Blacksmith
Griswold is a great Blacksmith with an ear for
opportunity. If he ever hears of great weapons, or magic
artifacts which could be used to make the same, he will
voluntarily tell you of them so that you may seek and
retrieve these items for Griswold to work into a metal
masterpiece. He is always keen to make any of the classes
as he himself once entered the dungeon and knows of the
struggles taken on by the brave heroes he meets. |
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Wirt The Peg-Legged Boy
This character is found to the top West of town, across
the river. If you donate 50 coins to him he will offer to
sell you whatever he has available. Of course it is not
really a donation since you must pay before you can peek. |
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Ogden The Tavern Owner
Ogden is the tavern proprietor who can aid you on your
quest by giving you tips and informing you as to what to
do next. Often he will point you in the right direction
in the way of a referral to someone more informed. |
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The Dying Traveler
This character reveals your first quest. After talking to
him you will discover the tale of the Butcher who killed
his family. Your quest is to avenge their deaths and
remove the Butcher from the Cathedral forever. |
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Adria The Witch
The Witch can help you throughout your quest by providing
potions and spells but her most useful purpose is in the
rare addition of books to her selling wares. Books of
magic add a spell to your character or increase the
potency of an already memorised spell. Spells with
increased potency also require fewer units of Mana making
it possible to actually cast more of them, doing more
damage, at a small cost to Mana. The Witch also knows of
Griswold and trusts his advice as well. |
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