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Spells |
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Apocalypse - This spell, when cast, ignites the
surrounding area into a ball of fire. |
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Blood Boil - Casting this spell allows you to
become 'charged.' When creatures touch you they exploxde. |
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Blood Ritual - When you cast this spell your
Health is converted to Mana. |
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Chain Lightning - This spell is similar to the
Lightning spell, however, this spell bounces from one
assailant to another. |
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Doom Serpents - This spell summons two snakes to
emerge from the ground and attack a monster that you
choose. |
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Etherealize - Invoking the Etherealize spell
alters the state of the recipient causing them to become
solid. |
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Fireball - This spell, although similar in
appearance to the Firebolt spell, has impressive results
upon impact. |
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Firebolt - When casting this spell the user
can select a single creature to target with a small ball
of flame. |
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Firewall - Casting this spell creates a brief
wall of fire connecting the nearest two structures around
you. |
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Flame Wave - Casting this spell invokes a wall
of fire rising from the ground and proceeding outward. |
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Golem - When successfully casting this
spell the user can target a single creature turning them
to stone. |
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Guardian - Casting this potent spell summons
a creature who acts like a Sentinel but can cast the
Fireball spell. |
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Healing - Heals a certain number of hit
points depending on your experience level. |
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Identify - When you invoke this spell you can
determine an item's properties. |
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Infravision - Casting this spell allows you to
see all living creatures outside your normal sight of
vision. |
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Invisibility - This spell allows you to become
transparent to all creatures based upon sight. |
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Lightning - This spell generates a bolt of
lightning which can affect multiple creatures, provided
they are in a straight line. |
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Mana Shield - Using this unique speel allows you
to absorb damage through your Mana instead of Health. |
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Nova - This spell creates a ring of
lightning around the caster then expands outward until
hitting a solid structure. |
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Phasing - When the user casts this spell
s/he is randomly transported to a previously explored
area. |
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Repair - This particular spell allows the
user to partially repair any inventory item, however,
each use decreases durability. |
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Sentinal - Casting this spell summons an
eyeball which uses the Firebolt spell to guard the area
against advancing opponents. |
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Staff Recharge - This spell is similar to the
Repair spell except will recharge a magical staff. |
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Stone Curse - This spell temporarily transforms
any living creature to stone making them susceptible to
attack. |
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Teleport - The teleport spell allows you to
transport to the location of the cursor. |
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Town Portal - When casting this spell the user
creates an oval shaped 'gate' which transports you to
town. The portal remains active until you use enter it
again. |
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Trap Disarm - This spell allows the caster to
disarm any trap which may have been placed on a chest,
sarcophagus, door, or other item. |
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Unknown - When the user cast this spell all
living creatures within an eight square radius are
destroyed. |
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