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Oct-2-96 REVIEW: The sequel to Space Hulk is superior in graphics and sound effects, but it misses the mark on gameplay. And while high on mood it's low on strategy. One reason is that the enemies, once up close, kill you in a single blow and few seem to have an exploitable weakeness. Look, let's face it, wouldn't you be better prepared if you were a real Space Marine.... continued below...

 

Space Hulk 2: Vengeance of the Blood Angels

Space Hulk 2 starts with an introduction to the time period. The story basically tells of a massive battle leaving behind deserted and abandoned chunks of floating metal now called Space Hulks. Similar to the Aliens movies and Buck Rogers RPG game Countdown to Doomseday, these ships have been infested with nasty mutants. Adding to this are Space Marines who have weapons like you, but unfairly and unlike you, never run out of men.

More gripes? Yep. This game is meant to appeal to the strategist, meaning the one who likes to solve problems using reason and cunning. In Space Hulk 2, the enemies have Ship entries that can't be closed. What a let-down for an aspiring strategist! Geepers, it's as if they don't run out of gas flying from ship to ship to fight you. They can't possibly be that well financed!

But in a case like this look for the multiplayer bail-out where the human quotient breathes life into lifelessness. Space Hulk 2 could use a breath of life and perhaps online game-servers like Kali can pick up the ball where lonely gameplay left it. Until then rely on modem or network play.

Here's the bottom line: If you found Doom too easy then perhaps Space Hulk 2 is for you. And if you have a loud stereo hooked to your PC then by all means enjoy the moody, eerie, fun as you bring the house down. But if not, look elsewhere - Space Hulk 2 might leave you a triffle miffed!

What do you think? Send us your review!


On 11 December Tony Lee wrote: "In fact there is an inexchaustible supply of aliens fed by variuos teleport chambers. Also, in most missions you run into the same ones too many times... those pesky ones. There isn't enough variety. Gameplay is different. It's like a first-person perspective game, except that you are able to "see" through the eyes of other marines in your team as you control them. The entire empetus of Space Hulk is at a strategically elevated level compared to games like doom or quake. In the end however, due mainly to the endless supply of aliens, the ease of dying without a save, and the slowness of the game, the attempt at compromise between a first-person action game and a turn-style strategy didn't work for me. High on atomspher, high on mood but not so much on play. Another point is that some missions require you to retrieve an object and having done so still don't end forcing you to quit and start again. There must be a bug in that.

 

 

 

Space Hulk 2: Vengeance of the Blood Angels

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86% PC Gamer July 1996

"Speech is where Space Hulk 2 really scores. As your men advance, they keep up a constant nervous chatter on the com-net... Even better, these messages often save your life, as nearby comrades in arms warn you of the direction from which an impending attack is coming."

Yet it is my solemn duty to inform you that Space Hulk 2 suffers from two flaws which mar your enjoyment somewhat. The first is that, initially, the game seems overwhelmingly hard. The control system is rather complex and your foe implacable, so don't expect to just slip comfortably behind the keyboard and master everything immediately. Prepare to persevere. The game's other one problem is that is seems repetitive."

   

Previewed in PC Zone April 1996

"Probably the most exciting thing about this PC version is the inclusion of network play - up to ten people can battle to the death with each other over a network. Of course this is where PC gaming really comes into its own, so the addition of multi-player option can only serve to enhance what was already a well-smart game in the first place."


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