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Star Trek Generations is a game based on the 1995 movie release starring Patrick Stewart and William Shatner. The creators have used the central premise of the movie for this 3D-adventure from Specturm Holobyte and Microprose. In Generations, an El-Alurian named Soran is trying to return to a dimension known as the "Nexus" which could be described as heaven. To do this he must guide the Nexus, which flows through space in a wavelike form, to his physical location. On its way it destroys everything in its wake which means millions die as it passes through star systems. Some, including Soran, will happen to be in the right place and be pulled into heaven but most will instead suffer from Soran's selfishness.

In this newest of Star Trek games the player's goal is to prevent Soran from destroying space outposts and star systems with his manipulation of physics. The game consists of these main components:

Stellar Cartography simulates the new holographic tracking system showcased in the movie: the interactive planetarium. The player uses this to hunt for Soran's location by scanning 10 different solar systems. Scan planets, stars, or ships within these systems. Distance plays a role in Stellar Cartography because foreign system scans aren't as detailed as native ones. Scans of the same system reveal Soran's exact location be it on a ship or deep within a planet's core. When the Enterprise locates him, the player as Captain can give the order to move in. Once in Soran's system, the player decides what to do. If Soran is on a ship the Enterprise can demand his return or attack, board and take him. If he's on a planet, an Away Team can beam down to face him in his current hideout.


3D Action segments are first-person missions played by you as one of the Star Trek characters. Some missions are combat intensive while others feature secret infiltration where combat will only increase difficulty. Information or sabotage instead may be the goal. Some contain puzzle elements which go far beyond typical challenges presented in similar games today and are designed to intrigue.


Space Combat episodes let the player control the Enterprise. In tactical situations against other starships the Enterprise is a versatile tool if used properly. A single screen interface controls firing of weapons, display of Enterprise and enemy systems, energy allocation to your systems, and helm and targeting commands. At these controls you can target specific internal systems on the enemy ship or focus instead on efficient usage of your own systems to outlast the enemy. You can often disable enemy systems in creative ways if you know their structure - which you'll become familiar with one way or another :-).

Overall the Generations pace will allow the player to feel suspense, adventure, and triumph. Anxiety will grow as unknown ships close in and the moment for optimum attack or decoy approaches. You'll feel desperation as the Enterprise's systems are damaged and the time for a final gamble or last minute retreat draws near. And finally as your skills improve, you'll take pride in discovering weaknesses in strange space enemies. There will be cinematic sequences to highlight player victories or failures and advance the plot. Join the Federation in Star Trek Generations and make all the decisions you wished were made in the movie.


Actor Notes:

Generations will have the voices of the main Star Trek TNG cast, as well as those of William Shatner as Captain Kirk and Malcolm MacDowell as the obsessed scientist Soran.

©1996 Spectrum HoloByte, Inc. All rights reserved.


NZ Release Not Announced
All prices include GST
| Description | Screen Shots | Short Movie Trailer |