POWER STATION (S)
|
POWER STATION (E)
|
Power
makers. Get some Tankers (you get a freebie with it) to
drag some oil into these babies and you've got lights,
camera, death - and Resource Units! Power the war
machine! Viva la Revolution! |
Functionally
the same as the Survivors' Power Station. Creates a free
Tanker, processes oil, gives you Resource Units, causes
pollution (but hey, after a nuclear war, who cares?).
Viva la Evolution! |
OUTPOST (S)
|
CLAN HALL (E)
|
Trains
and produces all Survivor infantry. Also allows different
Guard Towers to be produced at certain Tech Levels. Often
begins life as a Mobile Outpost. |
Trains
and produces all Evolved infantry, as well as allowing
Guard Towers to be produced at certain Tech Levels. Can
start out as a Mobile Clan Hall. |
MACHINE SHOP (S)
|
BLACKSMITH (E)
|
This
builds all vehicles for the Survivors. It's the
equivalent of the Evolved's Blacksmith and Beast
Enclosure put together. |
Costs
less than the Survivors' Machine Shop, but doesn't
produce quite as much. Builds all Evolved motorised
vehicles. |
REPAIR BAY (S)
|
BEAST ENCLOSURE (E)
|
Repairs
Survivor vehicles. You got an Anaconda tank with a
squeaky seat? Send it to the Repair Bay for some good ol'
fashioned healin'! |
This
little house of procreation breeds all of the Evolved
Beasts, made to order. |