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| Description | Screen Shots | Questions and Answers | What Is Cyberlife? | Upcoming Genetics Kit | |


is our proprietary A-Life technology based on the application of biological metaphors to software-complexity problems. As software becomes increasingly complex we start to face problems of how to manage and understand the systems we build. However, the levels of complexity of these systems are trivial in comparison to those of even the most modest biological systems. Why then with all our genius, logic, and organizational abilities do we find it so difficult to build complex systems? After years of research it seems the reason and the problem all lie within the way we think of and approach complex systems.

Traditionally, science was all about breaking down systems into their constituent parts. These parts would then be analyzed to reveal their structure and the functions they perform. This was the prominent endeavor of the 19th century, and was very useful as a method of gaining understanding about many things including simple biology, medicine and physics. During the 20th century, our endeavors focused on building systems, from the industrial revolution through to the digital revolution. However, somewhere along the way we had a paradigm shift and decided that the way to build or model complex systems was to consider the behavior required and try to capture this in high level constructs. Massive rule bases were developed in order to capture the intelligence and subtlety of human and animal behavior. Needless to say, these systems failed.

The route of the problem seems to be that the abstracted knowledge has no grounding - there is no actual physical meaning to any of the concepts. Therefore, if the programmer of the system had not considered a possible situation, then the response of the system may turn out to be erratic, wrong or non-existent. Natural systems are rarely this brittle. All animals learn from experience and generalize. An animal will never be in the exact same situation twice, however it has the innate ability to reason about the similarities between its current situation and those it has experienced in the past. The animal will then usually perform some action that was profitable to it in the similar situations of its past. If this is a bad thing for the animal to do, it will learn from its mistakes and try out some other behavior if faced with a similar scenario in the future.

Why then don't we base our artificial methodolgy on biological systems? Well, that is exactly what we are doing with
. If we want a system that behaves like a small creature, then we build a small creature. We model large numbers of cells in the brain (neurons), and connect them up and send signals between them, in a way similar to natural cells. We model blood-streams and chemical reactions. We model a world for the creature to inhabit, and objects for the creature to interact with. Finally we model diseases, hunger, emotions, needs and the ability for the creature to grow, breed and evolve. Only then do you get a system that behaves like a creature.

The first results from this philosophy can be seen in Creatures. Take a look, interact with them. Decide for yourself.


Available Now
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| Description | Screen Shots | Questions and Answers | What Is Cyberlife? | Upcoming Genetics Kit | |